Digital game enables active user participation in SmartGrids

نویسندگان

  • Pablo Almajano
  • Aikaterini Bourazeri
  • Maite Lopez-Sanchez
  • Inmaculada Rodriguez
چکیده

Recently, the worldwide electricity distribution and supply network underwent major changes to satisfy the increased demand for efficiency, reliability, and sustainability. SmartGrids use information and communication technology to underpin the network’s infrastructure and performance. Specifically, SmartGrids are concerned with policy demands to address global warming and carbon dioxide emissions and consumer demands for low and competitive electricity prices. Important issues in the use of SmartGrids include security, smoothing out peak demand, increased generation from renewable resources, and (more importantly from our research point of view) active user participation. The optimization of the energy system depends on consumers’ behaviour and interactions with new technologies. However, the role of the consumer tends to be ignored by SmartGrids, as their design presumes that users will somehow adapt to new technologies. In fact, the main problem that arises from the electricity distribution network’s evolution is the disregard of the user-infrastructure interface. Instead, Smart Meters are essentially imposed as controlling and distributed sensors reporting to a monolithic, central control system. Thus, we are proposing an innovative user-infrastructure interface for SmartGrids to enable active user participation. This infrastructure implements a serious game—a digital game, simulation, and virtual environment for learning or fun—that encapsulates Ostrom’s principles for enduring institutions,1 data visualisation, and Smart Meters.2 To engage users with the new infrastructure, we need to increase their awareness of electricity consumption. To do so, we provide them with comparative feedback for monitoring and controlling electricity consumption on a frequent basis.3 Information visualization through comparative feedback triggers users’ memory by simply displaying features and images.4 Thus, we can also assist the user by processing raw data into an understandable form of information, as well as by giving Figure 1. Example of a 3D serious game scenario.

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تاریخ انتشار 2013